Getting Started with Modeling in Fusion 360

Pluralsight
Course Summary
In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. Software required: Fusion 360.
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Course Description
In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. By building the various pieces of a chess set, a boat hull, and a coffee mug we'll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you're a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and has various licensing options available that would suit most budgets and needs. By the end of this Maya training, you'll be able to create your own designs ready for production. Software required: Fusion 360.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sGetting Started with Modeling in Fusion 360- 2h 15m
—Installing Fusion 360 8m 19s
—Exploring the Interface 10m 22s
—Discovering the Workspaces 4m 57s
—Starting a Design 10m 55s
—Exploring Modeling Functions 7m 30s
—Using the Boolean and Cutting Functions 7m 45s
—Introducing the Pipe Function 6m 4s
—Reviewing Additional Boolean Functions 10m 42s
—Polygon Modeling 10m 1s
—Creating the Knight 11m 32s
—Using the Extrusion and Sweep Tools 9m 46s
—Adding a Decal 8m 19s
—Using the Patch and Surface Tools 8m 27s
—Looking at Additional Sculpting Tools 11m 37s
—Final Thoughts 8m 59s