Character Interaction in Maya
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Pluralsight
Course Summary
In this Maya tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. Software required: Maya 2012.
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Course Description
In this Maya tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful MEL scripts to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, and learn ways to overcome gimbal lock interpolations. By the end of this tutorial, you will have attained the set of skills needed to animate fun and believable character interactions. Software required: Maya 2012.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sCharacter Interaction in Maya- 5h 6m
—Planning the Animation 1m 55s
—Getting Familiar with the Animation Rigging 7m 38s
—Setting up the Scene and Starting the Blocking Pass 14m 17s
—Roughing in the Villain's Initial Attack 10m 36s
—Finalizing the Blocking-in of the Villain's Attack 9m 46s
—Animating the Villain's Fall 8m 26s
—Roughing in the Villain Flying Back After the Strike 9m 17s
—Continuing the Villain's Fall 15m 40s
—Wrapping up the Villain's Extremes 14m 31s
—Double-checking the Villain's Timing and Adding a Breakdown Pose 8m 48s
—Starting on the Heroine's Animation 7m 55s
—Adding Anticipation to the Heroine's Counter Attack 11m 4s
—Animating the Counter-attack 11m 3s
—Following Through from the Counter-strike 11m 51s
—Finalizing the Heroine's Blocking Pass 16m 21s
—Starting on the Villain's Polish Pass 9m 10s
—Finishing the Beginning of the Villain's Animation 6m 17s
—Refining the Upper Body of the Villain as She Falls 5m 25s
—Tweaking the Villain's Legs as She Falls 5m 55s
—Polishing the Arms as the Villain Falls 5m 48s
—Wrapping up the Villain's Upper Body 8m 46s
—Finishing Our Work on the Villain's Head 5m 9s
—Finalizing the Villain's Legs 15m 1s
—Completing the Villain's Left Arm 9m 5s
—Wrapping up the Villain 4m 50s
—Smoothing out Heroine's Performance 2m 8s
—Refining the First Section of the Heroine's Animation 8m 44s
—Finishing the First Section of the Heroine 8m 10s
—Polishing the Counter-attack 10m 7s
—Finalizing the Last Section of the Heroine's Performance 8m 28s
—Adding Follow-through to the Heroine's Torso 10m 21s
—Animating Follow-through in the Heroine's Left Arm 8m 9s
—Adding Follow-through to the Heroine's Right Arm 9m 22s
—Finalizing the Heroine and Completing the Project 6m 38s