Texture Projection Techniques in MARI

Pluralsight
Course Summary
Projecting photographs onto your models is a quick and easy way to add high levels of detail to your final textures. Software required: MARI 2.5v1.
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Course Description
Projecting photographs onto your models is a quick and easy way to add high levels of detail to your final textures. In this course, we will use a project based approach to demonstrate some techniques that you as a texture artist will be able to use not just in this course, but on every project you work on here inside of MARI. After setting up our project and bringing in images, we will learn how to quickly project an image onto our model using MARI's Paint Through tool. Now, every image won't be a perfect match for the mesh that we are projecting it onto, so next we'll focus on transforming the projected image or paint before it is baked into our texture. From here we'll learn about some pitfalls to be on the lookout for when projecting images and how we can begin to account for those using projection masking. This course will cover several other valuable tip and tricks for a texture artist, including the mirroring of textures from one side of our model to the other and color correction all while fully utilizing MARI 2.0's layer based workflow. After finishing this course, you will not only have a fully textured asset with color, specular and bump maps but you'll also have a new arsenal of tricks to add to your own texturing projects. Software required: MARI 2.5v1.
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Course Syllabus
Introduction and Project Overview- 1m 33s
—Introduction and Project Overview 1m 33sTexture Projection Techniques in MARI- 2h 29m
—Creating a MARI Project 10m 9s
—Using Photographs as Textures 14m 30s
—Retouching the Front Projection 14m 6s
—Projecting New Eyes for Our Character 11m 35s
—Using Projection Masking for Our Side Projection 12m 29s
—Projecting Ear Detail 9m 3s
—Retouching the Side Projection 11m 33s
—Mirroring Detail from One Side of the Head to the Other 11m 34s
—Color Correcting Textures 12m 57s
—Creating a Bump Map 13m 35s
—Creating a Specular Map 11m 9s
—Adding Digital Makeup to Our Character 11m 12s
—Exporting Texture Maps 5m 13s