Beginner's Guide to Modeling in CINEMA 4D
Pluralsight
Course Summary
In this CINEMA 4D tutorial, we will learn the basics of 3D models in CINEMA 4D. Software required: CINEMA 4D R12 and up.
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Course Description
In this CINEMA 4D tutorial, we will learn the basics of 3D models in CINEMA 4D. Introducing the Beginner Guide to Modeling in CINEMA 4D, a fundamental learning series. In this course, you will get an introductory look into modeling in CINEMA 4D so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in CINEMA 4D. After that, you will learn about some of the CINEMA 4D modeling tools. And to wrap up, we will look at how geometry can be assembled into more complex configurations. This tutorial was developed with artists new to CINEMA 4D in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. Software required: CINEMA 4D R12 and up.
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Course Syllabus
Introduction and Project Overview- 1m 1s
—Introduction and Project Overview 1m 1sBeginner's Guide to Modeling in CINEMA 4D- 1h 19m
—Basics of 3D Models 9m 43s
—Working with Models in CINEMA 4D 8m 29s
—Displaying 3D Models 6m 55s
—Transforming 3D Models 8m 9s
—The Building Blocks of a 3D Model 8m 25s
—Modeling with Polygons 9m 5s
—Modeling the Splines 11m 4s
—Modeling with Cloner Objects 9m 29s
—Assembling Models 7m 50s