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CG101: Modeling

Course Summary

With this tutorial, we will take a software-independent look at some of the vital terminology required to build a solid foundation for building 3D models. Software required: none.


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    Course Syllabus

    Introduction and Project Overview
    - 2m 19s

    —Modeling 2m 19s
    Cg101: Modeling
    - 48m 44s

    —Orthographic Drawings 2m 23s
    —Image Planes 2m 9s
    —Polygon Geometry 1m 51s
    —Nurbs Geometry 1m 43s
    —Subdivision Surfaces 2m 52s
    —Vertex 1m 48s
    —Edges 1m 45s
    —Faces 1m 28s
    —Edge Flow 1m 34s
    —Topology 3m 24s
    —Box Modeling 1m 45s
    —3D Sculpting 3m 10s
    —Pivot Point 1m 44s
    —Instances 2m 1s
    —Normals 1m 36s
    —Booleans 2m 43s
    —Beveling 2m 39s
    —Loft 1m 38s
    —Lattice Deformers 1m 51s
    —Symmetry 1m 56s
    —Freeze Transformations 2m 8s
    —Construction History 2m 8s
    —Vector Displacement Maps 2m 18s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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