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Flash for Games

Course Summary

Learn the secrets to building interactive games in Flash with 7.5 hours of project-based training. Software required: Macromedia Flash 8 (Pro recommended).


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    Course Syllabus

    Introduction and Project Overview
    - 1m 27s

    —Introduction and Project Overview 1m 27s
    Flash for Games
    - 7h 27m

    —Setting up the Rock-paper-scissors Game (Part 1) 6m 25s
    —Setting up the Rock-paper-scissors Game (Part 2) 4m 40s
    —Setting up the Rock-paper-scissors Game (Part 3) 8m 22s
    —Restricting the Animation 3m 57s
    —Creating the Main Game Script 6m 30s
    —Getting the User's Choice 6m 27s
    —Streamlining with Functions 4m 17s
    —Executing Game Logic 4m 30s
    —Setting the Computer's Choice 5m 5s
    —Visual Feedback (Part 1) 3m 39s
    —Visual Feedback (Part 2) 4m 35s
    —Tweaking the Game 7m 39s
    —Tracking the Score 3m 35s
    —Publishing the Game 2m 10s
    —Introduction to Rosco's Light Game 4m 0s
    —Coding the Game Loop 6m 49s
    —Setting up the Light Sequence Array 7m 10s
    —Playing the Light Toy 4m 0s
    —Coding Delays 4m 5s
    —The Player's Turn 6m 15s
    —Assessing the Player 7m 15s
    —Ending the Player's Turn 1m 9s
    —Slowing Down the Turn Switches 9m 0s
    —Visual Feedback for the Turns 5m 22s
    —Visual Feedback for the User Input 4m 30s
    —Fixing the Delay Glitch 7m 25s
    —Game Over Cycle 7m 10s
    —More Visual Feedback 12m 0s
    —Audio Feedback 5m 27s
    —Storing Sequences in XML 4m 35s
    —Parsing the XML 7m 32s
    —Making the Pre-loader 10m 24s
    —Finishing Rosco's Light Game 6m 25s
    —Object-oriented Programming Primer 3m 47s
    —Setting Goals and Creating Outlines 4m 18s
    —Building the Shooter 8m 55s
    —The Player Class 7m 3s
    —Movie Clips and Classes (Part 1) 8m 25s
    —Movie Clips and Classes (Part 2) 6m 0s
    —Making the GameObject 6m 20s
    —Moving the Player (Part 1) 8m 3s
    —Moving the Player (Part 2) 5m 38s
    —Spawning Enemies 6m 39s
    —Recycling the Enemies 7m 0s
    —Static Variables 3m 10s
    —Coding the Second Enemy 4m 21s
    —Coding the Zigzag Behavior 6m 25s
    —Collision Detection 5m 15s
    —Firing Bullets 9m 45s
    —Colliding Bullets 3m 12s
    —Removing Bullets 5m 40s
    —More Accurate Collision Detection (Part 1) 5m 12s
    —More Accurate Collision Detection (Part 2) 6m 56s
    —Creating Explosions 5m 40s
    —Removing Explosions 4m 55s
    —Coding the Scrolling Background (Part 1) 6m 5s
    —Coding the Scrolling Background (Part 2) 5m 15s
    —Adding the Score 6m 52s
    —Player's Life 8m 32s
    —Game Over State 7m 50s
    —Restarting the Game 6m 5s
    —Making the Power-up Object 7m 50s
    —Power-up Mode 7m 50s
    —Visualizing the Power-up 7m 10s
    —Creating the Enemy Boss 5m 30s
    —Working with the Boss's Health 6m 43s
    —Finishing the Boss 11m 39s
    —Creating the High Score System 2m 44s
    —Combo / Rank 7m 45s
    —Enemy Feedback 7m 0s
    —Sound Effects 6m 35s
    —Adding Tweaks to the Shooter Game 5m 35s
    —Finishing the Shooter Game 4m 49s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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