mental ray Rendering Techniques: Interiors
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Pluralsight
Course Summary
Learn a production workflow to rendering interior sets and time-saving mental ray techniques that can be used for Film, Games, and Architectural Visualizations. Software required: Maya 8.5 or higher.
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Course Description
Contains 4 hours of project-based training - Great for intermediate artists. Popular highlights include: Setting up Environmental Geometry; Light Placement Techniques; Emitting Photons from Light Source; Visualizing Photon Maps in Viewport; Tuning Photon Intensity; Smoothing GI Photons with Final Gather; Incorporating Maya and mental ray Materials; Adjusting Photonic Attributes of Materials; Altering Geometry for Optimum GI; Rendering Images to HDR Format; Adding realism with Ambient Occlusion; Fine-tuning Renders with External Apps; Adjusting Exposure with Camera Lens Shaders; Using Multi-bounce Final Gather as GI Alternative; Creating and Storing Rendering Presets. Software required: Maya 8.5 or higher.
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Course Syllabus
Introduction and Project Overview- 1m 37s
—Introduction and Project Overview 1m 37smental ray Rendering Techniques: Interiors- 3h 50m
—Identifying Key Points to Be Aware of When Approaching mental ray Lighting 5m 24s
—Adding and Positioning Direct Sunlight into Your Scene 8m 23s
—Creating an Outside Environment as Well as Adding Materials to the Walls and Door Frames 8m 3s
—Creating a Photon Casting Light and Adding Rough Global Illumination to the Scene 6m 39s
—Adding Blurry Reflections to the Room's Floor and Altering Its Photonic Material Attributes 10m 41s
—Using the mental ray Cie_d Light to Simulate Warm Sunlight in the Room 7m 53s
—Using Final Gather in Your Scene to Smooth out the Global Illumination Result 7m 5s
—Fine-tuning the Photonic Attributes on the Window Shades 6m 50s
—Using the mental ray Bsp Diagnostic to Control the Scene's Memory Usage 16m 19s
—Building the Leather Material for the Room's Couch and Chair 10m 25s
—Using the mental ray Dielectric Material to Simulate a Glass Tabletop 8m 53s
—Creating Chrome Table Legs Using the mental ray Dgs Material 8m 24s
—Controlling How Lights and Photons Interact with Translucent Surfaces 6m 47s
—Altering the Room's Geometry to Prevent Unwanted Areas of Light Leaking 12m 20s
—Adding Bevels to the Room's Walls to Prevent Photons from Becoming Stuck 7m 11s
—Fine-tuning the Final Gather Minimum and Maximum Radius to Increase Rendering Speed and Quality 9m 10s
—Using the Mia_exposure Lens Shader to Control Your Camera's Exposure Settings 8m 40s
—Setting up Proper Materials and Attributes for the Room's Exterior Windows 9m 34s
—Adding a Directional Ambient Occlusion Pass to Enhance Shadow Detail in Your Renders 12m 41s
—Setting up Final Output Options in Preparation for a Batch Render 4m 23s
—Using an External Image Editing Application to Finalize Your Rendered Frames 8m 56s
—Resetting Your Maya Scene in Preparation for a Nighttime Light Setup 5m 47s
—Adding Light to the Room's Lamp and Altering the Light's Decay Attributes 5m 46s
—Using the Mib_light_point Shader to Gain a Higher Level of Control Over the Light's Falloff 8m 37s
—Adding Primary and Secondary Final Gather Bounces to Simulate Global Illumination 10m 9s
—Generating Nighttime Renders from Maya and Making Final Alterations in an External Application 14m 50s