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ZBrush and XSI Integration

Course Summary

Learn how to integrate ZBrush and XSI into your workflow. Software required: ZBrush 2.0, XSI 5 Foundation.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 47s

    —Introduction 1m 47s
    ZBrush and Xsi Integration
    - 5h 58m

    —Setting up Rotoscopes in XSI 4m 44s
    —Symmetrical Modeling Workflow in XSI 7m 57s
    —Adding Edge Loops to Torso Geometry 10m 42s
    —Extruding Arms and Hands 15m 16s
    —Detailing and Refining Arm Geometry 8m 15s
    —Extruding Leg Geometry 8m 57s
    —Refining the Overall Shape of the Body in XSI 9m 22s
    —Extruding the Spikes Along the Back 9m 56s
    —Creating Geometry for the Creature's Head 10m 35s
    —Splitting the Head Geometry for Added Detail 8m 25s
    —Extruding the Inner Mouth Geometry 11m 57s
    —Detailing the Mouth Geometry in XSI 9m 33s
    —Extruding Horn Geometry from the Head 10m 17s
    —Exporting Meshes from XSI into ZBrush 4m 34s
    —Setting up Morph Targets in ZBrush 4m 53s
    —ZBrush Workflow Overview 8m 25s
    —Rough Detailing of Muscle Tone in ZBrush 9m 39s
    —Low-level Detailing of Hands and Face 12m 37s
    —Adding More Muscle Definition to the Arms 10m 30s
    —Continued Detailing of the Face 10m 30s
    —Detailing Spikes on the Back 8m 39s
    —Sculpting / Creating Fingernails in ZBrush 7m 11s
    —Using Smart Resymmetry 5m 58s
    —Low-level Sculpting of Toenails 4m 46s
    —Fine Detailing of the Toenails and Legs 7m 39s
    —Adding Larger Wrinkles and Folds to the Body 8m 34s
    —Adding Fine Wrinkles to the Face 11m 10s
    —Adding Fine Detail to the Horns 8m 45s
    —Adding Fine Cracks and Details to the Feet 3m 4s
    —Creating Custom Stencils in Photoshop 3m 54s
    —Advanced Smart Resymmetry Workflow 8m 53s
    —Adding Fine Skin Details with Stencils and Projection Master 9m 7s
    —Adding Pores to Skin Detail 8m 22s
    —Exporting Mouth Geometry from ZBrush Back into XSI 6m 59s
    —Building the Teeth in XSI 7m 25s
    —Adding Final Details to the Skin in ZBrush 7m 59s
    —Generating Cavity Maps in ZBrush 9m 55s
    —Generating Displacement Maps in ZBrush 8m 2s
    —Generating Displacement Maps in XSI 5.0 13m 42s
    —Tips / Tricks: Rendering Displacement Maps in XSI 4.2 and Earlier 9m 41s
    —Tips / Tricks: Generating Clean Normal Maps in ZBrush 7m 46s
    —Tips / Tricks: Importing the Monster's Teeth into ZBrush for Detailing 3m 45s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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