Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists. Popular highlights include: Particle-based Fluids; Volume-based Fluids; Ripple Solver; Viscosity; Fire, Smoke and Liquid simulations; Smoke Solver; Smooth Particle Hydrodynamics; Microsolvers; Visualizing Simulation Attributes; Rendering Fluids in Mantra; Source, Sink and Pump; Physical Properties; Rigid Body Dynamics; Gas Constant; Fuel and Temperature; Vorticles; Caching; Forces and Expressions; Creating and Painting Attributes. Software required: Houdini 9.5 and up.