Introduction to Fluids in Houdini

Pluralsight
Course Summary
Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Software required: Houdini 9.5 and up.
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Course Description
Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists. Popular highlights include: Particle-based Fluids; Volume-based Fluids; Ripple Solver; Viscosity; Fire, Smoke and Liquid simulations; Smoke Solver; Smooth Particle Hydrodynamics; Microsolvers; Visualizing Simulation Attributes; Rendering Fluids in Mantra; Source, Sink and Pump; Physical Properties; Rigid Body Dynamics; Gas Constant; Fuel and Temperature; Vorticles; Caching; Forces and Expressions; Creating and Painting Attributes. Software required: Houdini 9.5 and up.
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Course Syllabus
Introduction and Project Overview- 1m 44s
—Project Overview 1m 44sIntroduction to Fluids in Houdini- 3h 17m
—Particle Fluids: Creation and Visualization 8m 55s
—Particle Fluids: Setting up Collisions 9m 7s
—Particle Fluids: Caching and Rendering 6m 12s
—Emitting Particle Fluids 6m 54s
—Sinking Particle Fluids 5m 44s
—Emitting and Sinking from Objects 5m 6s
—Pouring Liquid into a Container 8m 30s
—Physical Properties 4m 46s
—Particle Fluid Surfacing 7m 21s
—Beginning to Mix Liquid Colors with Microsolvers 6m 25s
—Mixing Liquid Colors with Microsolvers 8m 50s
—Final Simulation Tweaks 7m 44s
—Using the Sculpted Particle Fluid Tool 6m 20s
—Working with Liquid Containers 8m 1s
—Liquid Emission and Interaction 6m 10s
—Continuing Liquid Emission and Interaction 3m 12s
—Initial States and Liquid Caching 7m 3s
—Rendering Liquids 4m 26s
—Smoke and Fire Solvers 6m 8s
—Starting the Smoke Stack Simulation 6m 13s
—Driving Simulations with Forces 7m 30s
—Finishing the Smoke Stack 8m 3s
—Building a Cigarette Fume with 2D Containers 5m 45s
—Adding Vorticles 7m 55s
—Shading and Rendering the Fume Effect 6m 53s
—Using the Burst into Flame Tool 6m 35s
—Ripple Solver Setup 6m 5s
—Simulating Ripple-inducing Raindrops 9m 49s
—Per-point Ripple Solver Attributes 5m 38s