Materials and Rendering in ZBrush

Pluralsight
Course Summary
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Software required: ZBrush 3.1 and up.
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Course Description
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3. Popular highlights include: Understanding ZBrush's material attributes; Using Doublecolor Shaders; Using Tricolor Shaders; Using Quadcolor Shaders; Shading Effects; Utilizing Shader Channels; Using Matcap Materials; Building Custom Matcap Shaders; ZBrush Light Types; Controlling and Adjusting Shadows; Utilizing Fog for Appeal; Depth Cue for Distance-based Blur; Anti-aliasing Settings for Render Quality; Saving Rendered Images From ZBrush; Post-render Adjustments for Appeal in ZBrush. Software required: ZBrush 3.1 and up.
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Course Syllabus
Introduction and Project Overview- 1m 36s
—Introduction and Project Overview 1m 36sMaterials and Rendering in ZBrush- 3h 34m
—Sampling and Saving Colors with the Color Palette 8m 13s
—Overview of Flat Color and Fast Shade Materials 5m 42s
—Understanding the Basic Material (Part 1) 5m 28s
—Understanding the Basic Material (Part 2) 9m 12s
—Understanding the Basic Material (Part 3) 11m 2s
—Understanding the Basic Material (Part 4) 9m 35s
—Using the Doubleshade Material to Mix Shader Attributes 9m 54s
—Creating a Realistic Skin Shader in ZBrush 15m 26s
—Copying and Pasting Shaders into a Shading Slot 6m 12s
—Capturing Lighting Information from Photographs Using Matcap Materials 8m 49s
—Fine-tuning Cavity and Lighting Information of Matcap Materials 17m 25s
—Utilizing Matcap Materials Without Photographs 5m 27s
—Assigning Different Materials to Various Subtools 4m 12s
—Controlling ZBrush Light Placement, Color, and Intensity 10m 31s
—Working with ZBrush Point Lights 12m 2s
—Using Glow, Spot, and Radial Lights with Your ZBrush Scene 4m 50s
—Using Global Diffuse Maps to Add Illumination Without Using Lights 8m 40s
—Exploring the Shadow Attributes of ZBrush's Lights 13m 21s
—Adding Atmosphere and Depth to Your Renders with Fog and Depth Cue 6m 55s
—Using Layers in ZBrush to Improve Depth Cue Quality 7m 34s
—Using the Adjustment Tools to Color-correct Rendered Images in ZBrush 3m 34s
—Using Environmental Reflections in Your ZBrush Renders 6m 43s
—Saving Rendered Images out of ZBrush 9m 4s
—Working and Rendering with Multi-layered ZBrush Documents 14m 41s