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RealFlow and Maya Integration

Course Summary

Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Software required:RealFlow 3/Maya 7.

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    Course Syllabus

    Introduction and Project Overview
    - 2m 26s

    —Introduction and Project Overview 2m 26s
    RealFlow and Maya Integration
    - 3h 52m

    —Exporting Geometry from Maya to RealFlow 5m 59s
    —Creating a Very Realistic Splashing Water in RealFlow 22m 42s
    —Rendering the Water Splash in Mental Ray (Part 1) 9m 1s
    —Rendering the Water Splash in Mental Ray (Part 2) 12m 52s
    —Sandman (Part 1): Simulating Particles That Behave like Sand 8m 29s
    —Sandman (Part 2): Creating the Appearance of a Disintegrating Object 7m 54s
    —Sandman (Part 3): Finishing the Particle Simulation 12m 10s
    —Sandman (Part 4): Importing RealFlow Particles into Maya 10m 2s
    —Sandman (Part 5): Utilizing Particle Velocity Data Within Maya 14m 55s
    —Splash to Logo (Part 1): Creating Logo Geometry in Maya 8m 8s
    —Splash to Logo (Part 2): Setting up Initial Liquid Logo Simulation in RealFlow 7m 8s
    —Splash to Logo (Part 3): Finalizing the Effect of the Splash 11m 35s
    —Splash to Logo (Part 4): Lighting the Splash Logo Scene in Maya 6m 41s
    —Splash to Logo (Part 5): Adding Caustics and Reflection to the Liquid Logo 8m 58s
    —Liquid Text (Part 1): Building the Geometry for the Letters in Maya 14m 51s
    —Liquid Text (Part 2): Using RealFlow to Fill the Letters with Liquid 16m 21s
    —Liquid Text (Part 3): Setting up Lights and Materials in Maya 12m 1s
    —Splashing Tomatoes (Part 1): Setting up Tomato Animation in Maya 6m 10s
    —Splashing Tomatoes (Part 2): Using RealFlow to Add Splashing Water 20m 23s
    —Splashing Tomatoes (Part 3): Using Mental Ray to Achieve a Photorealistic Render 15m 53s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Digital Media & Games Community

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