mental ray Tips and Tricks

Pluralsight
Course Summary
Learn an array of creative tips and tricks to rendering and time-saving mental ray techniques that can be used for Product Design, Film, Games, and Commercials. Software required: Maya 8 or higher (Maya 8.5 required for project files).
-
+
Course Description
Contains 2 hours of project-based training - Perfect for intermediate artists maximizing time and creativity. Popular highlights include: Storing / Reusing Global Illumination Photon Maps; Storing / Reusing Final Gather Maps; BSP Diagnostics; mental ray Render Diagnostics; Render Layers; Layer Overrides; Custom MEL Scripts for Attribute Adjustment; Converting to .MAP format; Controlling Final Gather Light Intensity; Compositing Render Layers in External Applications; Depth Passes for Depth-of-Field Effects; Motion Vector Passes; Optimizing mental ray Memory Usage. Software required: Maya 8 or higher (Maya 8.5 required for project files).
-
+
Course Syllabus
Introduction and Project Overview- 1m 44s
—Introduction and Project Overview 1m 44smental ray Tips and Tricks- 2h 15m
—Storing and Reusing Global Illumination Photon Maps to Increase Rendering Speed 8m 47s
—Storing and Reusing Final Gather Maps to Increase Rendering Speed 10m 5s
—Using BSP Diagnose in Order to Increase mental ray's Render Performance 9m 25s
—Setting Limits on mental ray's Memory Usage as a Way of Improving Rendering Stability 4m 23s
—Pinpointing Potential Rendering Complications Using the mental ray Render Diagnostics 10m 1s
—Using Render Layers to Break Renders into Multiple Passes 14m 12s
—Using Maya's Layer Overrides to Enable or Disable Attributes on Individual Render Layers 9m 36s
—Using a Custom MEL Script to Alter Special Attributes Across Multiple Selected Objects 9m 33s
—Compositing Separate Render Layers Together into a Final Image 12m 37s
—Using a Depth Pass to Very Quickly Create Depth-of-field Effects in Your Final Renders 9m 38s
—Creating a Motion Vector Pass to Quickly Create Motion-blurring Effects 9m 1s
—Using Motion Vectors Within Maya to Add Fast Motion-blurring to Your Renders 14m 35s
—Using the Final Gather (FG) Render Mode to Cast and Store FG Point Information 13m 23s