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Introduction to Houdini 9

Course Summary

Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Software required: Houdini 9.


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    Course Syllabus

    Introduction and Project Overview
    - 7m 15s

    —First Look at the Houdini Interface 7m 15s
    Introduction to Houdini 9
    - 5h 7m

    —Basic Viewport Navigation 8m 11s
    —Display Modes and Options 6m 26s
    —Basic Transformations 8m 7s
    —Parenting 6m 30s
    —Transformation Options 5m 57s
    —Power of Parameters 4m 5s
    —Basics of Animation 6m 9s
    —Completing the Mousetrap Animation 7m 23s
    —Primitive Types 7m 10s
    —Object Level & Geometry Level 6m 1s
    —Nodes Exercise (Part 1) 4m 55s
    —Nodes Exercise (Part 2) 6m 41s
    —Surface Node Flags Exercise (Part 1) 8m 17s
    —Surface Node Flags Exercise (Part 2) 8m 27s
    —Overview of Operators 9m 0s
    —Working with Shaders 9m 25s
    —Cameras and Rendering Sequences 10m 6s
    —Node-based Modeling 1 - Building the Cheese 5m 18s
    —Node-based Modeling 2 - Making Holes 5m 21s
    —Node-based Modeling 3 - Creating Many Holes 6m 19s
    —Node-based Modeling 4 - Using Metaballs 4m 58s
    —Node-based Modeling 5 - Arranging Networks 8m 0s
    —Stamping 7m 13s
    —Rigid Body Dynamics Basics 5m 40s
    —Duplicate Rigid Body Objects 7m 10s
    —Polygon Box Modeling 6m 14s
    —Nurbs Modeling 6m 47s
    —Finishing the Model 11m 10s
    —Unwrapping (Part 1) - Uvproject 5m 13s
    —Unwrapping (Part 2) - Multiple UV Projections 5m 31s
    —Unwrapping (Part 3) - UV Unwrap and Transform 5m 26s
    —Applying the Texture.avi 7m 6s
    —Animating with Expressions 5m 44s
    —Rigging and Capturing 3m 42s
    —Animating with the Channel Editor 6m 12s
    —Repeating Animations 5m 41s
    —Making Objects for Particles 4m 59s
    —Emitting Particles 5m 0s
    —How to Emit a Fixed Number of Particles 7m 0s
    —Particle Copying and Particle Instancing 5m 52s
    —Particle Collision and Particle Interaction 6m 44s
    —Refining the Particle Motion 5m 12s
    —Shadows and Ambient Occlusion 7m 55s
    —Rendering Particle Instances 2m 54s
    —Rendering the Dynamics Sequence 2m 59s
    —Creating Digital Assets 5m 33s
    —Exposing Parameters in Digital Assets 5m 5s
    —Houdini Exchange 3m 29s
    —Command Line Tools 3m 20s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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