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Rendering Tips and Tricks in RenderMan

Course Summary

In this course, we will learn various rendering tips and tricks that can help improve your rendering workflows in RenderMan. Software required: RenderMan.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 0s

    —Introduction to Rendering Tips and Tricks in RenderMan 1m 0s
    Rendering Tips and Tricks in RenderMan
    - 1h 31m

    —Using RenderMan and Maya Cloth 3m 55s
    —Rendering Nurbs Surfaces 3m 2s
    —RenderMan for Maya Mattes 3m 2s
    —Rendering ZBrush Displacement Maps 4m 42s
    —Rendering Ponds Using RenderMan for Maya 8m 10s
    —Rendering Fur and Deep Shadows 4m 14s
    —Understanding Image Based Lighting 5m 35s
    —Motion Blurring Particle Instances 2m 2s
    —Generating Render Passes and Compositing Them in After Effects 6m 9s
    —Combining Mental Ray and RenderMan for Maya 4m 18s
    —Using Slim with RenderMan for Maya 7m 7s
    —Working with Sub-surface Scattering 6m 27s
    —Rendering Curves in RenderMan for Maya 9m 35s
    —Constructive Solid Geometry (Csg) in RenderMan for Maya 13m 30s
    —Using Motion Samples in RenderMan for Maya 5m 30s
    —Using Point Cloud Occlusion in RenderMan for Maya 3m 48s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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