Fundamentals of Rigid Body Dynamics in Houdini

Pluralsight
Course Summary
Learn an intuitive workflow to creating complex rigid-body simulations and realistic effects with practical projects and examples. Software required: Houdini 9.1 and up.
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Course Description
Learn an intuitive workflow to creating complex rigid-body simulations and realistic effects with practical projects and examples. Contains over three hours of project-based training for artists learning rigid body tools in Houdini. Popular highlights include: Rigid Body Setup; Dynamic Operator Networks; Physical Properties; Initial States; Deforming Rigid Bodies; Forces; Constraints; Groups; Rigid Body Creation; Cookie Shatter; Fracture and Glue Objects; Animation to Simulation Switch; DOP Expressions. Software required: Houdini 9.1 and up.
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Course Syllabus
Introduction and Project Overview- 4m 55s
—Setting up Rigid Body Objects 4m 55sFundamentals of Rigid Body Dynamics in Houdini- 3h 12m
—Activating and Deactivating Rigid Bodies 4m 40s
—Setting Initial States 8m 2s
—Building DOP Networks Node by Node 11m 34s
—Grasping the Center of Mass 5m 15s
—Mass and Density 4m 55s
—Bounce Parameters 3m 54s
—Rolling and Sliding with Friction 2m 52s
—Dynamic Friction Scale 4m 35s
—Animation to Simulation Switch 5m 44s
—Considering Scale 5m 50s
—Terrain Objects 5m 24s
—Rigid Bodies with Changing Shapes 4m 24s
—First Look at Constraints 6m 25s
—Pin Constraints 6m 40s
—Multiple Constraint Relationships 8m 3s
—Hinge Constraints 6m 37s
—Spring Constraints 6m 13s
—Angular Constraints 5m 33s
—Angular Spring Constraints and Limits 4m 50s
—Shattering with Cookies 6m 10s
—Fractured Objects 5m 31s
—Glue Objects (and Seamless Switching) 6m 21s
—Collision Modes and Solver Settings 10m 33s
—Brickwall (Part 1) 9m 44s
—Brickwall (Part 2) 6m 54s
—Brickwall (Part 3) 6m 54s
—Raining Coins 5m 33s
—RBD Point Objects 7m 11s
—Randomizing RBD Point Scale and Rotation 5m 37s
—Groups and DOP Expressions 7m 49s
—Auto-Freeze 2m 47s