Unity Mobile Game Development: Final Assembly
Pluralsight
Course Summary
In this course, we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. Software required: Unity 3.4.
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Course Description
In this course, we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. In this series of lessons, we discuss our processes for bringing our final game build together. We'll start off by discussing the process of collaborating all of the project files created for this project. Then we'll discuss how the player, GUI, Enemy AI, and Game State need to be hooked up in order for the game to work properly. We'll also discuss how to create our Main Menu, and then we'll end with publishing our final game. Now, this course is not meant to cover every single step to hook up your game, but to be more of a guide to help with the finalization process and to give you some insight on the process we used here at Digital-Tutors. Software required: Unity 3.4.
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Course Syllabus
Introduction and Project Overview- 0m 51s
—Introduction and Project Overview 0m 51sUnity Mobile Game Development: Final Assembly- 1h 16m
—Collaborating the Project Files 12m 42s
—Inspecting the Player in the Final Build 6m 26s
—Creating the Holstered Weapon Functionality 8m 56s
—Inspecting the GUI Functionality 8m 21s
—Inspecting the Enemy AI and Waypoints 8m 56s
—Inspecting the Game State 4m 57s
—Inspecting the Highscore Level 4m 8s
—Creating the Main Menu 9m 18s
—Publishing the Final Build 12m 48s