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Introduction to Maya: 2nd Edition

Course Summary

Learning Maya is now easier than ever. Software required: Maya 7 or higher.


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    Course Syllabus

    Introduction and Project Overview
    - 4m 34s

    —Training Overview; Setting up the Maya Project 4m 34s
    Introduction to Maya: 2nd Edition
    - 9h 10m

    —Working with Camera and Navigation 7m 3s
    —Using Various Views and Panels 8m 19s
    —Exploring User Interface Elements 13m 27s
    —Viewing and Shading Geometry 6m 35s
    —Qwerty Shortcuts 10m 12s
    —Channel Box and Display Layer Editor 8m 59s
    —Modifying Tool Settings 3m 13s
    —Using the Attribute Editor 9m 34s
    —Using the Outliner and Hypergraph 4m 51s
    —Grouping vs. Parenting 4m 39s
    —Using Maya's Hotbox 9m 17s
    —Using Selection Masks 3m 23s
    —Creating and Modifying a Shelf 8m 4s
    —Learning MEL Scripting 6m 50s
    —Building Custom Marking Menus 11m 29s
    —Understanding Different Surface Types 3m 48s
    —Surface Components 9m 49s
    —Setting up the Image Planes 8m 25s
    —Building the Main Engine 12m 1s
    —Using the Duplicate Command to Build the Fan Blades 10m 40s
    —Working with Lattices 5m 4s
    —Shaping Surfaces Using Components 12m 30s
    —Display Layers and Sculpting 6m 31s
    —Modeling Using Edge Extrude 10m 13s
    —Merging Vertices and Extruding Faces and Converting to Subdivisional Surfaces 14m 41s
    —Creasing Subdivision Surfaces 10m 44s
    —Extruding Along a Curve 9m 51s
    —Adding Localized Detail on a Subdivision Surface 7m 17s
    —Shaping the Gas Tank with NURBS 7m 57s
    —Sculpting the Fender with the Surface Sculpt Tool 14m 35s
    —Building the Seats Using Primitives and Deformers 9m 51s
    —Creating Handle Bars with Curves 8m 13s
    —Lofting and Revolving 8m 54s
    —Merging Subdivision Surfaces and Intersecting Surfaces 15m 20s
    —Hypershade Overview 5m 2s
    —Applying Shaders and Exploring the Render View 9m 15s
    —Creating Shader Networks 14m 3s
    —Shading the Jet Bike 6m 28s
    —Using the Ramp Node 9m 30s
    —Using the PSD Node and Tweaking Textures in Photoshop 20m 7s
    —Working with UVs 11m 6s
    —Creating a Car Paint Shader 9m 13s
    —Overview of Maya's Lights 9m 1s
    —Overview of Maya's Shadows 11m 14s
    —Light Linking in Maya 4m 55s
    —Controlling Tessellation Settings 6m 10s
    —Using the Connection Editor 6m 25s
    —Creating Displaced Geometry 7m 53s
    —Organizing the Scene 9m 30s
    —Creating Clusters for the Exhaust 6m 1s
    —Set Driven Key Relationships 5m 7s
    —Using Set-driven Keys for Secondary Animation 6m 57s
    —Working with the Graph Editor 6m 30s
    —Cycling the Animation 6m 24s
    —Creating and Binding Joints 7m 38s
    —Path Animation Techniques 6m 32s
    —Cameras and Camera Settings 6m 49s
    —Using Paint Effects and Interacting Geometry 4m 59s
    —Adding Custom Attributes 3m 55s
    —Tweaking the Animation 6m 48s
    —Creating Smoke Using Particles 13m 41s
    —Sculpting the Environment and Tweaking the Lights 7m 28s
    —Creating a Sky and Doing a Batch Render 13m 35s
    —Setting up the Render Layers 4m 55s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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