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2D Racing Game Series in Unity: Volume 1

Course Summary

In the first volume of the 2D Racing Game Series in Unity, we'll be covering how to begin prototyping our 2d racing game. Software required: Unity 4.2.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 59s

    —Introduction and Project Overview 0m 59s
    2D Racing Game Series in Unity: Volume 1
    - 2h 9m

    —Setting up the Project 8m 53s
    —Building the Race Track 8m 55s
    —Adding Track Detail 11m 17s
    —Creating the Player Prefab 4m 20s
    —Scripting Player Movement 10m 5s
    —Refining the Player Movement 8m 0s
    —Adding Velocity Functionality 8m 43s
    —Finishing the Player Movement Script 5m 31s
    —Starting the Sprite Animation Script 8m 35s
    —Adding Time and Animation Frames 12m 50s
    —Finishing the Base Sprite Animation Functionality 11m 20s
    —Tying the Animations to Player Input 15m 57s
    —Setting up Non-looping Animations 15m 6s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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