2D Racing Game Series in Unity: Volume 1

Pluralsight
Course Summary
In the first volume of the 2D Racing Game Series in Unity, we'll be covering how to begin prototyping our 2d racing game. Software required: Unity 4.2.
-
+
Course Description
In the first volume of the 2D Racing Game Series in Unity, we'll be covering how to begin prototyping our 2d racing game. We'll begin the series by setting up our project and importing the essential files we need to get prototyping faster. Then we'll learn how to create the track prefab and how we can use it to set up a simple race track. Once the track is built, we will create the player prefab and jump right into scripting. We'll begin with scripting the player's movement and discussing how to get the exact behavior we want. Once we have the basic movement functionality, we'll dig a little deeper by seeing how we can use velocity to create a different driving experience. Then we'll finish this volume by working on the Sprite Animation script. Here we will create a flexible system that will offset and scale our sprite sheet, resulting in a fully animated sprite. Software required: Unity 4.2.
-
+
Course Syllabus
Introduction and Project Overview- 0m 59s
—Introduction and Project Overview 0m 59s2D Racing Game Series in Unity: Volume 1- 2h 9m
—Setting up the Project 8m 53s
—Building the Race Track 8m 55s
—Adding Track Detail 11m 17s
—Creating the Player Prefab 4m 20s
—Scripting Player Movement 10m 5s
—Refining the Player Movement 8m 0s
—Adding Velocity Functionality 8m 43s
—Finishing the Player Movement Script 5m 31s
—Starting the Sprite Animation Script 8m 35s
—Adding Time and Animation Frames 12m 50s
—Finishing the Base Sprite Animation Functionality 11m 20s
—Tying the Animations to Player Input 15m 57s
—Setting up Non-looping Animations 15m 6s