2D Racing Game Series in Unity: Volume 2

Pluralsight
Course Summary
Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume, you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Software required: Photoshop CC v. 14.0.
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Course Description
Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume, you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites. Next we'll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we'll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha channel. Software required: Photoshop CC v. 14.0.
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Course Syllabus
Introduction and Project Overview- 1m 5s
—Introduction and Project Overview 1m 5s2D Racing Game Series in Unity: Volume 2- 1h 46m
—Sprite Sheet Parameters 4m 2s
—Sketching the Vehicle Design 12m 49s
—Applying Line Work and Breaking Our Vehicle into Layers 12m 30s
—Coloring the Vehicle 12m 34s
—Creating Different Iterations of the Vehicle 11m 17s
—Creating the Track Tiles 17m 9s
—Designing Additional Game Assets 15m 49s
—Populating the Sprite Sheet 12m 32s
—Creating the Alpha for the Sprite Sheet 7m 57s