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2D Racing Game Series in Unity: Volume 2

Course Summary

Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume, you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Software required: Photoshop CC v. 14.0.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 5s

    —Introduction and Project Overview 1m 5s
    2D Racing Game Series in Unity: Volume 2
    - 1h 46m

    —Sprite Sheet Parameters 4m 2s
    —Sketching the Vehicle Design 12m 49s
    —Applying Line Work and Breaking Our Vehicle into Layers 12m 30s
    —Coloring the Vehicle 12m 34s
    —Creating Different Iterations of the Vehicle 11m 17s
    —Creating the Track Tiles 17m 9s
    —Designing Additional Game Assets 15m 49s
    —Populating the Sprite Sheet 12m 32s
    —Creating the Alpha for the Sprite Sheet 7m 57s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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