Professional Tips for Modeling Complex Shapes: Part 3
Pluralsight
Course Summary
In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software Required: Maya 2016.
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Course Description
In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this training, you'll have a greater understanding of creating and troubleshooting correctly formed geometry. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software Required: Maya 2016.
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Course Syllabus
Introduction and Project Overview- 1m 45s
—Introduction and Project Overview 1m 45sProfessional Tips for Modeling Complex Shapes: Part 3- 7h 8m
—Optimizing the Maya Interface 13m 0s
—Setting up Custom Maya Presets and Tools 10m 20s
—Applying Custom Options for Beveling 12m 40s
—Discussing Geometry Amount and Modeling Options 11m 42s
—Continue Discussing Geometry Amount and Modeling Options 11m 37s
—Starting Example 1 - Getting Basic Shapes 11m 46s
—Finishing Example 1 - Beveling the Edges 12m 56s
—Starting Example 2 - Getting Basic Shapes 12m 25s
—Continuing Example 2 - Cleaning up and Adding Geometry 11m 33s
—Finishing Example 2 - Beveling the Edges 10m 37s
—Starting Example 3 - Getting Basic Shapes 12m 25s
—Continuing Example 3 - Cleaning up and Adding Geometry 12m 14s
—Finishing Example 3 - Beveling the Edges 13m 4s
—Starting Example 4 - Getting Basic Shapes 12m 45s
—Continuing Example 4 - Cleaning up and Adding Geometry 12m 48s
—Cleaning up Booleans - Pt. 1 12m 57s
—Finishing Example 4 - Beveling the Edges 10m 4s
—Starting Example 5 - Getting Basic Shapes 11m 42s
—Continuing Example 5 - Cleaning up and Adding Geometry 9m 53s
—Finishing Example 5 - Beveling the Edges 11m 17s
—Starting Example 6 - Getting Basic Shapes 12m 26s
—Finishing Example 6 - Beveling the Edges 12m 14s
—Starting Example 7 - Getting Basic Shapes 11m 52s
—Continuing Example 7 - Cleaning up and Adding Geometry 12m 32s
—Cleaning up Booleans Pt. 2 12m 9s
—Adding Geometry - Pt. 1 12m 49s
—Finishing Example 7 - Beveling the Edges 4m 56s
—Starting Example 8 - Getting Basic Shapes 12m 47s
—Continuing Example 8 - Cleaning up and Adding Geometry 12m 42s
—Cleaning up Booleans Pt. 3 12m 25s
—Finishing Example 8 - Beveling the Edges 8m 26s
—Starting Example 9 - Getting Basic Shapes 12m 52s
—Continuing Example 9 - Cleaning up and Adding Geometry 12m 37s
—Cleaning up Booleans Pt. 4 11m 36s
—Adding Geometry - Pt. 2 10m 16s
—Beveling the Edges 12m 29s
—Finishing Example 9 and Sign Off 4m 54s