Vehicle Animation Dynamics in Maya
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Pluralsight
Course Summary
In this course, we will go over how to properly rig and animate a vehicle in Maya. Software required: Maya 2012.
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Course Description
In this course, we will go over how to properly rig and animate a vehicle in Maya. Throughout this series of lessons, we will learn how to create a seamless vehicle rig that will provide the animator with the control needed to create realistic animation. We will start with preparing our model for rigging with a proper naming convention and hierarchy. Step by step, we will learn how to set up controls for steering and rotating the wheels as well as building a full, custom suspension. We will learn how to clean up our rig to make it simpler to use and be seamlessly passed off to an animator. We will also go through the process of creating realistic animation, including setting up a shot camera, blocking the animation, adjusting the animation curves, and viewing a motion trail. We will also cover animating the suspension for our car to give the it a sense of weight. Software required: Maya 2012.
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Course Syllabus
Introduction and Project Overview- 1m 26s
—Introduction to Rigging and Animating Vehicles in Maya 1m 26sVehicle Animation Dynamics in Maya- 1h 56m
—Preparing the Model for Rigging 6m 35s
—Setting up the Steering Controls 13m 59s
—Setting up Individual Wheel Controls 5m 41s
—Rigging the Suspension 12m 31s
—Setting up the Global Control 10m 12s
—Colorizing the Control Curves 3m 49s
—Locking and Hiding Unnecessary Control Curve Attributes 5m 25s
—Limit Control Curve Values 8m 32s
—Blocking the Animation 16m 21s
—Finessing the Car Rotation 11m 33s
—Animating the Wheels 8m 43s
—Animating the Suspension 13m 8s