Motorcycle Modeling Techniques in Maya
Pluralsight
Course Summary
Learn a time-saving workflow for modeling motorcycles and production-ready techniques for hard-surface modeling with design constraints, how to build complex machines and man-made parts, and methods of adding detail for realism. Software required: Maya 2009 and up.
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Course Description
Learn a time-saving workflow for modeling motorcycles and production-ready techniques to hard-surface modeling with design constraints, how to build machines and man-made parts, and methods of adding detail for realism. Contains over eight hours of self-paced training for artists using Maya. Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Repurposing Geometry; Tire Treads with Bump Map. Software required: Maya 2009 and up.
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Course Syllabus
Introduction and Project Overview- 2m 12s
—Introduction and Project Overview 2m 12sMotorcycle Modeling Techniques in Maya- 7h 55m
—Motorcycle Parts and Terms 5m 45s
—Adding an Image Plane 5m 3s
—Starting a Frame with Curves 7m 35s
—Creating Geometry Along the Bike Frame 9m 32s
—Attaching the Frame Together 12m 32s
—Adding Welds to the Frame 9m 6s
—Detailing the Bike Frame 11m 54s
—Finishing the Frame 12m 11s
—Starting the Gas Tank 11m 52s
—Finishing the Gas Tank 4m 8s
—Modeling the Wheel 9m 58s
—Adding the Tire 6m 33s
—Using Booleans to Add Disc Brakes 15m 6s
—Adding Front and Back Tires 8m 38s
—Creating the Front Fender 6m 0s
—Adding the Back Fender 10m 20s
—Building the Fork Tubes 12m 33s
—Building the Triple Tree 7m 50s
—Starting the Exhaust Pipes 13m 14s
—Detailing the Exhaust Pipes 10m 12s
—Building the Cylinders 11m 14s
—Creating the Heads 9m 27s
—Adding Rocker Covers 10m 17s
—Building the Transmission Cover 11m 3s
—Finishing the Transmission Cover 9m 57s
—Modeling the Water Pump 12m 27s
—Adding the Gear Case Cover 10m 47s
—Finishing the Engine 13m 2s
—Building the Belt Drive 10m 56s
—Finishing the Belt Drive 9m 43s
—Modeling the Swing Arm 10m 34s
—Adding Rear Suspension 10m 19s
—Modeling the Seat 12m 32s
—Detailing the Seat 7m 23s
—Adding Front Vent Piece 11m 35s
—Building the Radiator 9m 6s
—Modeling the Headlight and Cowl 8m 30s
—Adding the Brake Calipers and Cables 8m 8s
—Adding the Handlebars 6m 17s
—Detailing the Handlebars 13m 39s
—Building Pegs and Kickstand 10m 44s
—Building Rear Plate and Taillights 12m 28s
—Modeling the Mirrors and Brake Handles 9m 3s
—Naming and Creating a Hierarchy 6m 19s
—Setting up the Lighting 4m 38s
—Adding Materials to the Bike 14m 5s
—Using Mental Ray to Blend the Engine Block 3m 51s
—Adding Textures to the Bike 16m 55s