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Establishing a Texturing Pipeline Between MARI and Maya

Course Summary

This course is specifically designed to target Maya users and teach them how they can quickly and effectively move their assets over into MARI for texture painting and then back into Maya. Required Software: Mari and Maya.


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    Course Syllabus

    Course Overview
    - 2m 8s

    —Course Overview 2m 8s
    Preparing Maya Assets for MARI
    - 39m 34s

    —Module Introduction 0m 47s
    —UV Layout Strategies 10m 26s
    —Working with Selection Sets 10m 34s
    —Setting up Maya to Work with mGo 7m 2s
    —Sending Assets to MARI Using mGo 10m 44s
    Moving into MARI for Texturing
    - 28m 5s
    MARI Shaders, Channels and Painting
    - 53m 20s
    Finishing MARI Textures
    - 44m 51s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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