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Explosions with Maya and FumeFX

Course Summary

Building an explosion in production is a very time consuming process. Using various techniques, this course will teach you how to approach the shot and build many different elements in the explosion. Software required: Maya 2017 FumeFX4 for Maya Nuke.


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    Course Syllabus

    Course Overview
    - 1m 11s

    —Course Overview 1m 11s
    Setting up the First Explosion
    - 55m 37s

    —Setting up Particle Trails 8m 6s
    —Simulating Particle Trails 11m 5s
    —Adjusting Collisions and Final Simulation 8m 52s
    —Setting up the Main Hit 4m 7s
    —Simulating the Main Hit 8m 37s
    —Adding Secondary Smoke 8m 23s
    —Adjusting Collisions and the Final Simulation 6m 24s
    Trailing Smoke and Extra Details
    - 12m 5s
    The Final Explosion
    - 46m 2s
    Rendering with Arnold and Compositing with Nuke
    - 42m 8s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

Nuke

 

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