FMOD Audio Implementation for Video Games

Pluralsight
Course Summary
An essential aspect of bringing your video game to life is having good sound design. In this course, you'll learn to use FMOD's unique building block system to implement dynamic and responsive audio in your video game. Software required: FMOD.
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Course Description
Creating dynamic, interactive, and versatile audio implementations for video games has never been easier. In this course, FMOD Audio Implementation for Video Games, you'll learn to use FMOD's sound module building blocks to put together some fantastic audio for your games. These techniques can help you get the most out of limited RAM space by using the audio files you have to maximum effect. First, you'll learn about different kinds of sounds (single, event, multi, and scatter sounds) and when to use them. Next, you'll cover real-time parameter changes, randomization, layering effects, and more through exercises and examples demonstrating real-world application. Finally, you'll reach the culmination of these newfound skills as you learn how to implement music into your games. By the end of this course, you will have been empowered to add life and responsiveness to your video games through multi-layered, responsive audio design. Software required: FMOD.
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Course Syllabus
Course Overview- 1m 30s
—Course Overview 1m 30sGetting Started: Project Setup and Events- 30m 45s
—Project Set-up Audio Import 2m 36s
—Single Sounds and Event Sounds 4m 48s
—Multi Sounds and Scatter Sounds 6m 19s
—The Noise Module - Updated 6m 13s
—Stacking Events 3m 44s
—Demonstration Exercise 7m 4sFine Tuning: Randomization and Parameters- 29m 44sCreating Ambiances- 38m 14sCreating Characters: Footsteps and Foley- 18m 15sCreating Story: Dialog Basics- 24m 56sMusic Basics- 52m 39sExporting Your Project- 11m 38s