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FMOD Audio Implementation for Video Games

Course Summary

An essential aspect of bringing your video game to life is having good sound design. In this course, you'll learn to use FMOD's unique building block system to implement dynamic and responsive audio in your video game. Software required: FMOD.


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    Course Syllabus

    Course Overview
    - 1m 30s

    —Course Overview 1m 30s
    Getting Started: Project Setup and Events
    - 30m 45s

    —Project Set-up Audio Import 2m 36s
    —Single Sounds and Event Sounds 4m 48s
    —Multi Sounds and Scatter Sounds 6m 19s
    —The Noise Module - Updated 6m 13s
    —Stacking Events 3m 44s
    —Demonstration Exercise 7m 4s
    Fine Tuning: Randomization and Parameters
    - 29m 44s
    Creating Ambiances
    - 38m 14s
    Creating Characters: Footsteps and Foley
    - 18m 15s
    Creating Story: Dialog Basics
    - 24m 56s
    Music Basics
    - 52m 39s
    Exporting Your Project
    - 11m 38s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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