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CG101: Animation

Course Summary

With this tutorial, we will take a software-independent look at some of the vital terminology that is required to build a solid foundation for learning how to animate 3D models. Software required: none.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 20s

    —Introduction and Project Overview 1m 20s
    Cg101: Animation
    - 1h 3m

    —Basics of Computer Animation 1m 16s
    —Understanding 3D Space 2m 16s
    —Transforming 3D Objects 2m 12s
    —Understanding Time in Animation 2m 38s
    —Creating Animation with Keyframes 3m 17s
    —Animation Editors: The Dopesheet 2m 7s
    —Animation Editors: The Graph Editor 2m 38s
    —Understanding Tangent Handles 2m 4s
    —Interpolation Types and Ghosting 2m 49s
    —Creating Repeating Animation Using Cycling 2m 6s
    —Camera Animation and Motion Paths 1m 36s
    —Understanding Rigging 2m 15s
    —Understanding Constraints 2m 9s
    —Understanding Deformers 1m 15s
    —Understanding Bones and Skinning 1m 47s
    —Hierarchies and Forward Kinematics 1m 44s
    —Inverse Kinematics 3m 1s
    —Understanding Expressions 3m 48s
    —Character Animation 1m 37s
    —Understanding Morph Shapes 1m 55s
    —Understanding Non-linear Animation 2m 36s
    —Understanding Motion Capture 2m 40s
    —Breakdown and In-between Keys 1m 52s
    —Interpolation 2m 3s
    —Pivot Point 1m 44s
    —Control Curves 1m 38s
    —Set-driven Keys 2m 27s
    —Baking Simulations 1m 46s
    —Channel Box 1m 39s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

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