NanoMesh Workflows in ZBrush

Pluralsight
Course Summary
In this ZBrush tutorial, we'll learn how NanoMesh enables artists to quickly instance models using other surfaces. Software required: ZBrush 4R7.
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Course Description
In this ZBrush tutorial, we'll learn how NanoMesh enables artists to quickly instance models using other surfaces. We'll learn to use the ZModeler brush to quickly add NanoMesh instances to objects. We'll learn to use the NanoMesh settings to randomize the instances across a surface to give them a more natural look. You'll also learn to create your own NanoMesh brush that you can populate with custom pieces of geometry so they're right at your fingertips. We'll cover tiling instances across polygons to create patterns and methods for adding color to our instances. Finally, we'll look at how we can convert our instances to actual geometry and even seamless meshes. By the end of this ZBrush training, you'll have a much better idea of how to work with NanoMeshes and how you can start to incorporate them into your own workflow. Software required: ZBrush 4R7.
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Course Syllabus
Introduction and Project Overview- 1m 11s
—Introduction and Project Overview 1m 11sNanoMesh Workflows in ZBrush- 1h 4m
—Basic Nanomesh Functions 6m 23s
—Creating a Nanomesh Brush 7m 14s
—Creating Random Rock Debris 6m 3s
—Adding Nanomeshes Based on Polygroups 6m 59s
—Randomizing Meshes to Create the Mortar 4m 4s
—Adding Nanomesh Layers 6m 12s
—Adding Rubble to the Floor 7m 51s
—Tiling Nanomeshes 6m 3s
—Changing the Look of Nanomeshes 6m 46s
—Converting Nanomeshes to Geometry 7m 0s