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Simulating a Rocket Launch Sequence in 3ds Max and FumeFX

Course Summary

In this tutorial, we will learn how to create a realistic rocket launch shot. Software required: AutoDesk 3ds Max, FumeFX, Adobe Photoshop CS5, Adobe After Effects.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 27s

    —Introduction and Project Overview 1m 27s
    Simulating a Rocket Launch Sequence in 3ds Max and FumeFX
    - 1h 21m

    —Determining Primary and Supporting Elements 2m 28s
    —Setting up the Background Image 4m 22s
    —Positioning the Camera and Ground Plane 5m 2s
    —Creating the Space Shuttle 5m 34s
    —Modeling the Space Shuttle 7m 36s
    —Understanding Rocket and Flag Animation 6m 52s
    —Simulating Dust Particles 6m 47s
    —Setting up FumeFX 6m 20s
    —Creating Particles for FumeFX 8m 43s
    —Rendering in FumeFX 7m 28s
    —Rendering Assets 6m 4s
    —Finalizing the Shot 14m 12s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

3ds Max

 

Adobe Photoshop

 

Animation

 

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