CINEMA 4D for Softimage Artists
Pluralsight
Course Summary
Softimage and CINEMA 4D are powerful all-around 3D content creation applications that each have their own strengths. Software required: CINEMA 4D R15.
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Course Description
Softimage and CINEMA 4D are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Softimage for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in CINEMA 4D. We'll talk about how CINEMA 4D deals with geometry and talk about its unique hierarchy based workflow. We'll cover polygon modeling tools and workflows like Extruding, Beveling, and working with Deformers. We'll also cover the use of splines and generators to create geometry from those splines. We'll touch on UVs, animation, lighting, rendering and cover a few things unique to CINEMA 4D like multi-resolution sculpting and the MoGraph tools. In the end you'll be able to take your Softimage knowledge and continue to work in CINEMA 4D. Once done, if there are any tools or functions you'd like to know more about, you can go through any of the multiple CINEMA 4D courses we have to get a deeper look. Software required: CINEMA 4D R15.
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Course Syllabus
Introduction and Project Overview- 1m 25s
—Introduction and Project Overview 1m 25sCINEMA 4D for Softimage Artists- 1h 41m
—CINEMA 4D Basics 9m 23s
—Working with Primitives 7m 55s
—Polygon Modeling Tools 6m 37s
—Smoothing and Subdividing Options 5m 16s
—Modifying Geometry with Deformers 4m 45s
—Working Symmetrically 5m 36s
—Setting up Reference Images 3m 29s
—Working with Splines 5m 13s
—Adding Geometry with Generators 7m 47s
—Working with UVs 5m 47s
—Animating Objects 6m 28s
—Working with Materials 8m 27s
—Lighting and Rendering 6m 5s
—Mograph Basics 6m 48s
—Sculpting in CINEMA 4D 6m 36s
—Integration and Exporting 4m 59s