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WebGL and Three.js Fundamentals

Course Summary

In this course, viewers will learn how to develop WebGL applications using the Three.js library.


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    Course Syllabus

    Introduction
    - 16m 34s

    —Introduction 6m 44s
    —History of WebGL and Three.js 5m 58s
    —Course Outline 3m 50s
    Three.js Building Blocks
    - 29m 23s

    —Three.js Building Blocks 5m 11s
    —Coordinates Refresher 3m 40s
    —Camera and Rendering Options 7m 5s
    —Object3D 4m 46s
    —Modifying Position, Size, and Rotation 6m 35s
    —Common Problems 1m 30s
    —Summary 0m 32s
    Meshes and Geometry
    - 23m 31s
    Materials, Lighting & Textures
    - 25m 4s
    Scene Interaction
    - 28m 51s
    Creating Three.js Frogger
    - 10m 21s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

Related Posts:

WebGL

 

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