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Integrating Motion Graphics with Live-Action Footage in CINEMA 4D and After Effects

Course Summary

In this series of tutorials, we'll learn the process for building motion graphics that integrate with live action footage. Software required: CINEMA 4D Studio R16, After Effects CC 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 47s

    —Introduction and Project Overview 1m 47s
    Integrating Motion Graphics with Live-action Footage in CINEMA 4D and After Effects
    - 1h 48m

    —Preparing the Project 9m 4s
    —Matching the Ball's Position and Rotations 8m 1s
    —Creating a Sweep of the Ball's Path 8m 34s
    —Creating Materials and Compositing Tags 9m 41s
    —Rendering the Rib Pass 3m 12s
    —Bringing the Passes into After Effects 5m 10s
    —Adding the Glows to the Ball 4m 56s
    —Masking the Glowing Ball 11m 25s
    —Relighting the Ground 12m 5s
    —Rotoscoping to Relight the Legs 5m 36s
    —Reusing the Rotoscopes as Shape Layers 12m 48s
    —Duplicating the Strokes and Softening Them 9m 21s
    —Duplicating the Lighting for the Right Leg 8m 33s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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