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Professional Series: Photorealistic Vehicle Rendering in Maya

Course Summary

The objectives for this tutorial include highlighting processes for capturing your Image-Based lighting environment for lighting and rendering purposes, Image-Based lighting techniques in Maya, the importance of rendering with a linear workflow, and using some of the mental ray production shaders to help with rendering. Software required: Maya 2013.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 31s

    —Introduction and Project Overview 1m 31s
    Professional Series: Photorealistic Vehicle Rendering in Maya
    - 1h 59m

    —Capturing Spherical HDR Environments 9m 24s
    —Matching 3D and Live-action Camera Perspectives 7m 50s
    —Using Image-based Lighting for Our 3D Vehicle 7m 26s
    —Rendering in a Linear Color Space 12m 24s
    —Setting up Materials for Our Vehicle 10m 5s
    —Integrating the Vehicle with the Live-action Background 9m 43s
    —Creating Reflective Caustics for the Vehicle 11m 46s
    —Setting up Basic Render Passes for Compositing 13m 53s
    —Creating More Complex Render Passes 12m 21s
    —Compositing Passes into Final Image 24m 31s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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