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Sculpting Human Arms in ZBrush

Course Summary

In this ZBrush anatomy sculpting tutorial we delve deep into the arm structure and muscles, we cover advanced topics such as the forearm and also try to simplify your approach to sculpting the upper arm area such as the shoulders and bicep. Software required: ZBrush 4R5.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 53s

    —Introduction and Project Overview 0m 53s
    Sculpting Human Arms in ZBrush
    - 2h 25m

    —Muscles of the Upper Arm 10m 47s
    —Continuing to Analyze the Main Muscles of the Arm 10m 29s
    —Creating the Base Mesh for the Arm 10m 34s
    —Sculpting the Deltoid 10m 38s
    —Sculpting the Triceps 10m 12s
    —Refining the Triceps 9m 19s
    —Sculpting the Bicep and Brachialis 9m 27s
    —Starting to Block out the Lower Arm 9m 36s
    —Extensors and Flexors 10m 41s
    —Blocking in the Extensors 11m 6s
    —Blocking in the Flexors 11m 38s
    —Refining Our Sculpt 16m 23s
    —Creating a Diagram of the Muscles 9m 11s
    —Finishing Our Study 5m 15s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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