Particle System and Foundations in MODO

Pluralsight
Course Summary
In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. Software required: MODO 801.
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Course Description
In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. We'll start by exploring the ins and outs of MODO's simulation tools, including how to preview a simulation and caching the simulation to disk. We'll also learn about the ways a particle system links up with a dynamics system and how we can use the shader tree to create complex behaviors within our simulations. By the end of this MODO training, you'll have a solid understanding of particles in MODO as well as how to build a handful of visual effects. Software required: MODO 801.
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Course Syllabus
Introduction and Project Overview- 0m 48s
—Introduction and Project Overview 0m 48sParticle System and Foundations in MODO- 3h 33m
—Setting up MODO 7m 0s
—Introducing Rigid Body Dynamics 10m 4s
—Adding Dynamic Constraints 12m 8s
—Introduction to Particle Simulations 11m 3s
—Visualizing Particle Systems 10m 53s
—Adding Forces to Particle Systems 10m 56s
—Adding Falloffs and Dynamic Colliders 10m 22s
—Comparing Replicators and Dynamic Replicators 10m 1s
—Emitting Particles from a Material 11m 3s
—Previewing the Featured Simulation 7m 29s
—Creating the Catapult Assets 10m 2s
—Using Compound Glue and Creating Brick Shatter FX 10m 39s
—Creating the Target Object and Dynamic Replicator System 11m 4s
—Adding Proxy Collision and Tuning the Dynamic Replicator 10m 5s
—Shattering the Target Object 9m 33s
—Creating the Blast Force and Keyframing Visibility 10m 56s
—Setting up the Materials for the Featured Simulation 10m 47s
—Adjusting the Ground Plane and Lights 9m 49s
—Adjusting the Sprite Object Material Settings 8m 37s
—Animating the Camera 10m 54s
—Simulating and Rendering the Featured Simulation 9m 51s