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Particle System and Foundations in MODO

Course Summary

In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. Software required: MODO 801.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 48s

    —Introduction and Project Overview 0m 48s
    Particle System and Foundations in MODO
    - 3h 33m

    —Setting up MODO 7m 0s
    —Introducing Rigid Body Dynamics 10m 4s
    —Adding Dynamic Constraints 12m 8s
    —Introduction to Particle Simulations 11m 3s
    —Visualizing Particle Systems 10m 53s
    —Adding Forces to Particle Systems 10m 56s
    —Adding Falloffs and Dynamic Colliders 10m 22s
    —Comparing Replicators and Dynamic Replicators 10m 1s
    —Emitting Particles from a Material 11m 3s
    —Previewing the Featured Simulation 7m 29s
    —Creating the Catapult Assets 10m 2s
    —Using Compound Glue and Creating Brick Shatter FX 10m 39s
    —Creating the Target Object and Dynamic Replicator System 11m 4s
    —Adding Proxy Collision and Tuning the Dynamic Replicator 10m 5s
    —Shattering the Target Object 9m 33s
    —Creating the Blast Force and Keyframing Visibility 10m 56s
    —Setting up the Materials for the Featured Simulation 10m 47s
    —Adjusting the Ground Plane and Lights 9m 49s
    —Adjusting the Sprite Object Material Settings 8m 37s
    —Animating the Camera 10m 54s
    —Simulating and Rendering the Featured Simulation 9m 51s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

MODO

 

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