In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. We'll start by exploring the ins and outs of MODO's simulation tools, including how to preview a simulation and caching the simulation to disk. We'll also learn about the ways a particle system links up with a dynamics system and how we can use the shader tree to create complex behaviors within our simulations. By the end of this MODO training, you'll have a solid understanding of particles in MODO as well as how to build a handful of visual effects. Software required: MODO 801.