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Creating Professional Studio Game Assets for Production in 3ds Max and Unity

Course Summary

Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. Software required: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 41s

    —Introduction and Project Overview 1m 41s
    Creating Professional Studio Game Assets for Production in 3ds Max and Unity
    - 2h 0m

    —Using Maxstart Files to Speed up the Workflow 11m 58s
    —Increasing Productivity by Customization 10m 13s
    —Working Smarter with Turbosmooth Pro 9m 49s
    —Applying Texel Density with Textools 9m 58s
    —Moving from 3D Max to UVLayout in Under 2 Seconds 9m 22s
    —Creating Actions to Save Hours of Production Time 9m 35s
    —Implementing Naming Conventions to Increase Productivity 9m 3s
    —Establishing Asset Scale Before Authoring Textures 9m 52s
    —Critical Thinking and Fundamentals of Asset Creation 8m 53s
    —Achieving Better Results with Texture Compression 8m 30s
    —Compressing Textures to Achieve Texel Density and Save Memory 6m 5s
    —Conforming UV's to Texel Density Standards 7m 38s
    —Transforming a Standard Prop to a Hero Asset 9m 14s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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