Creating Professional Studio Game Assets for Production in 3ds Max and Unity

Pluralsight
Course Summary
Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. Software required: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout.
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Course Description
Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting. Finally, we'll look at real world examples of how Camouflaj Game Studio creates content for their game, Republique. We'll have actual in-game assets at our disposal that we can then use to evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio. Software required: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout.
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Course Syllabus
Introduction and Project Overview- 1m 41s
—Introduction and Project Overview 1m 41sCreating Professional Studio Game Assets for Production in 3ds Max and Unity- 2h 0m
—Using Maxstart Files to Speed up the Workflow 11m 58s
—Increasing Productivity by Customization 10m 13s
—Working Smarter with Turbosmooth Pro 9m 49s
—Applying Texel Density with Textools 9m 58s
—Moving from 3D Max to UVLayout in Under 2 Seconds 9m 22s
—Creating Actions to Save Hours of Production Time 9m 35s
—Implementing Naming Conventions to Increase Productivity 9m 3s
—Establishing Asset Scale Before Authoring Textures 9m 52s
—Critical Thinking and Fundamentals of Asset Creation 8m 53s
—Achieving Better Results with Texture Compression 8m 30s
—Compressing Textures to Achieve Texel Density and Save Memory 6m 5s
—Conforming UV's to Texel Density Standards 7m 38s
—Transforming a Standard Prop to a Hero Asset 9m 14s