CINEMA 4D for Maya Artists

Pluralsight
Course Summary
Both Maya and CINEMA 4D are powerful all-around 3D content creation applications that each have their own strengths. Software required: CINEMA 4D R15.
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Course Description
Both Maya and CINEMA 4D are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Maya for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in CINEMA 4D. We'll talk about how CINEMA 4D deals with geometry and talk about its unique hierarchy based workflow. We'll cover polygon modeling tools and workflows like Extruding, Beveling, and working with Deformers. We'll also cover the use of splines and generators to create geometry from those splines. We'll touch on UVs, animation, lighting, rendering and cover a few things unique to CINEMA 4D like multi-resolution sculpting and the MoGraph tools. By the end of this training you'll be able to take your Maya knowledge and continue to work in CINEMA 4D. Once done, if there are any tools or functions you'd like to know more about, you can go through any of the multiple CINEMA 4D courses we have to get a deeper look. Software required: CINEMA 4D R15.
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Course Syllabus
Introduction and Project Overview- 1m 24s
—Introduction and Project Overview 1m 24sCINEMA 4D for Maya Artists- 1h 46m
—Navigating CINEMA 4D 7m 39s
—Working with Primitives 7m 31s
—Using the Polygon Modeling Tools 7m 38s
—Smoothing and Subdividing Options 6m 18s
—Modifying Geometry with Deformers 6m 6s
—Working Symmetrically 5m 19s
—Setting up Reference Images 3m 3s
—Working with Splines 7m 57s
—Adding Geometry with Generators 7m 50s
—Working with UVs 6m 14s
—Animating Objects 6m 16s
—Working with Materials 6m 59s
—Lighting and Rendering 7m 5s
—Using Mograph 6m 48s
—Sculpting Basics 7m 38s
—Integration with Other Applications 5m 43s