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MODO Shading and Texturing Fundamentals

Course Summary

This course will teach you the things you need to know when shading and texturing with MODO. It combines shading theory with practical application so that you can texture and shade with confidence. Software required: MODO v. 10.2.


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    Course Syllabus

    Course Overview
    - 1m 5s

    —Course Overview 1m 5s
    Understanding the Basic Building-blocks of Shading
    - 52m 21s

    —Introducing the MODO Interface 10m 19s
    —How MODO Renders Imagry 6m 25s
    —Diffuse and Specular Concepts 9m 40s
    —Roughness and Fresnel Concepts 8m 57s
    —Building Basic Shaders: Part One 9m 18s
    —Building Basic Shaders: Part Two 7m 38s
    Strategies for Building Diffuse Surfaces
    - 1h 5m
    Strategies for Building Specular Surfaces
    - 1h 21m
    Surface Relief Basics
    - 45m 44s
    Strategies for Building Subsurface and Transparent Surfaces
    - 1h 21m


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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