MODO Shading and Texturing Fundamentals
Pluralsight
Course Summary
This course will teach you the things you need to know when shading and texturing with MODO. It combines shading theory with practical application so that you can texture and shade with confidence. Software required: MODO v. 10.2.
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Course Description
This course is designed to mix different approaches with a gradual increase in complexity. In this course, MODO Shading and Texturing Fundamentals, you'll learn how to combine shading theory with practical application while learning how to use MODO at the same time. First, you'll discover how to use MODO. Next, you'll explore basic shading theory and comparing various methods in texturing. Finally, you'll learn how to apply those ideas to project-based scenarios. By the end of this course, you'll know how to confidently shade and texture with MODO. Software required: MODO v. 10.2.
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Course Syllabus
Course Overview- 1m 5s
—Course Overview 1m 5sUnderstanding the Basic Building-blocks of Shading- 52m 21s
—Introducing the MODO Interface 10m 19s
—How MODO Renders Imagry 6m 25s
—Diffuse and Specular Concepts 9m 40s
—Roughness and Fresnel Concepts 8m 57s
—Building Basic Shaders: Part One 9m 18s
—Building Basic Shaders: Part Two 7m 38sStrategies for Building Diffuse Surfaces- 1h 5mStrategies for Building Specular Surfaces- 1h 21mSurface Relief Basics- 45m 44sStrategies for Building Subsurface and Transparent Surfaces- 1h 21m