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Game Prop Modeling Fundamentals

Course Summary

Knowledge of modern modeling practices is needed to create props in today's competitive game development market. In this course you'll examine the provided concept and existing artwork of a prop and create a high detail model that fits those details. Software require: 3ds Max 2017, ZBrush.


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    Course Syllabus

    Course Overview
    - 0m 59s

    —Course Overview 0m 59s
    Blocking In
    - 42m 56s

    —Basic Primitives 11m 1s
    —Basic Structure 10m 22s
    —Detailed Block In 9m 46s
    —Details on the Top 11m 46s
    Designing the Unknown
    - 53m 31s
    Preparing for Zbrush
    - 48m 47s
    Sculpting Fundamentals
    - 1h 1m
    Sculpting Details
    - 53m 23s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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