Game Prop Modeling Fundamentals
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Pluralsight
Course Summary
Knowledge of modern modeling practices is needed to create props in today's competitive game development market. In this course you'll examine the provided concept and existing artwork of a prop and create a high detail model that fits those details. Software require: 3ds Max 2017, ZBrush.
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Course Description
Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping "hero props" like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. Next, you'll try your hand at designing unknown elements of a prop without guidance. Finally, you'll learn to work within the expected game constraints to save time and increase quality. When you're finished with this course, you'll understand what goes into creating a high poly game prop and be able to do it yourself. Software require: 3ds Max 2017, ZBrush.
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Course Syllabus
Course Overview- 0m 59s
—Course Overview 0m 59sBlocking In- 42m 56s
—Basic Primitives 11m 1s
—Basic Structure 10m 22s
—Detailed Block In 9m 46s
—Details on the Top 11m 46sDesigning the Unknown- 53m 31sPreparing for Zbrush- 48m 47sSculpting Fundamentals- 1h 1mSculpting Details- 53m 23s