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Introduction to Lighting Concepts and Rigs with Maya and RenderMan

Course Summary

Good lighting and lighting rigs are essential to any professional animator. In this course, you'll explore various scenarios to learn about the many components of any CG lighting and test your rendering with different lighting rigs. Software required: Maya 2016, RenderMan 20.8


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    Course Syllabus

    Course Overview
    - 1m 2s

    —Course Overview 1m 2s
    Understanding Lighting and Look Development in RenderMan
    - 1h 26m

    —Intro to Render Settings in RenderMan RIS 8m 35s
    —Intro to 'IT' Window in RenderMan 7m 0s
    —Intro to GI in RenderMan 7m 27s
    —Working with Area Lights Shapes 6m 9s
    —Understanding Light Color and Temperature 6m 34s
    —Understanding Light Components Weight and Light Normalization 8m 37s
    —Working with Barn Doors 5m 38s
    —Understanding Spot Lights and Distant Lights 6m 40s
    —Working with Environment Lights for IBL 8m 52s
    —Understanding Mesh Lights 7m 22s
    —Using Blockers and Gobos 8m 34s
    —Using IES Profiles 5m 24s
    Understanding Three-point Lighting
    - 1h 27m
    Creating Light Rigs for Look Development
    - 25m 32s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Networks & IT Infrastructure and Operating Systems Community

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