Introduction to Lighting Concepts and Rigs with Maya and RenderMan
Pluralsight
Course Summary
Good lighting and lighting rigs are essential to any professional animator. In this course, you'll explore various scenarios to learn about the many components of any CG lighting and test your rendering with different lighting rigs. Software required: Maya 2016, RenderMan 20.8
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Course Description
Knowing how to properly light your projects is essential for animators who consider themselves professionals. This course, Introduction to Lighting Concepts and Rigs with Maya and RenderMan, is an introduction to lighting and a look into development inside RenderMan and Maya and will help your projects reach the next level. First, you'll learn the main lighting technique (three-point lighting) while gaining a deep understanding of RenderMan for Maya. You'll also learn how to model a Cornel box, apply materials to test your rendering and materials surfaces, and use a basic HDRI to create a look development rig. By the end of this course, you'll understand how to use RenderMan for Maya in order to create projects that are well-lit and properly rigged--important skills you can apply to improve the quality of your future projects. Software required: Maya 2016, RenderMan 20.8
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Course Syllabus
Course Overview- 1m 2s
—Course Overview 1m 2sUnderstanding Lighting and Look Development in RenderMan- 1h 26m
—Intro to Render Settings in RenderMan RIS 8m 35s
—Intro to 'IT' Window in RenderMan 7m 0s
—Intro to GI in RenderMan 7m 27s
—Working with Area Lights Shapes 6m 9s
—Understanding Light Color and Temperature 6m 34s
—Understanding Light Components Weight and Light Normalization 8m 37s
—Working with Barn Doors 5m 38s
—Understanding Spot Lights and Distant Lights 6m 40s
—Working with Environment Lights for IBL 8m 52s
—Understanding Mesh Lights 7m 22s
—Using Blockers and Gobos 8m 34s
—Using IES Profiles 5m 24sUnderstanding Three-point Lighting- 1h 27mCreating Light Rigs for Look Development- 25m 32s