CG101: General 3D Terminology
Pluralsight
Course Summary
With this tutorial, we will take a software-independent look at some of the vital 3D terminology required to build a solid foundation for learning computer graphics. Software required: none.
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Course Description
With this tutorial, we will take a software-independent look at some of the vital 3D terminology required to build a solid foundation for learning computer graphics. The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these tutorials before learning any 3D or computer graphics program. Software required: none.
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Course Syllabus
Introduction and Project Overview- 2m 13s
—3D Pipeline 2m 13sCG101: General 3D Terminology- 20m 25s
—Virtual Sets 1m 45s
—Set Dressing 3m 12s
—Thumbnail Sketching 2m 6s
—Storyboards 2m 15s
—Animatics 1m 45s
—Modeling 2m 19s
—Channel Box 1m 39s
—Dynamics 1m 51s
—Display Layers 1m 49s
—Rendering 1m 41s