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CG101: General 3D Terminology

Course Summary

With this tutorial, we will take a software-independent look at some of the vital 3D terminology required to build a solid foundation for learning computer graphics. Software required: none.


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    Course Syllabus

    Introduction and Project Overview
    - 2m 13s

    —3D Pipeline 2m 13s
    CG101: General 3D Terminology
    - 20m 25s

    —Virtual Sets 1m 45s
    —Set Dressing 3m 12s
    —Thumbnail Sketching 2m 6s
    —Storyboards 2m 15s
    —Animatics 1m 45s
    —Modeling 2m 19s
    —Channel Box 1m 39s
    —Dynamics 1m 51s
    —Display Layers 1m 49s
    —Rendering 1m 41s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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