Creating Rock Structures for Games in ZBrush and Unreal Engine

Pluralsight
Course Summary
In this Unreal Engine tutorial, we'll learn how to create rock sets for use within the game engine. Software required: Unreal Engine 4.6.1,Photoshop CS5, Maya 2012, nDo2, xNormal, ZBrush 4R4 .
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Course Description
In this Unreal Engine tutorial, we'll learn how to create rock sets for use within the game engine. We'll learn to create rock and cliff reusable assets for games by focusing on creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training with a real time version that has realistic and convincing results. Then using that knowledge you'll be able to create your own assets that can be used in Unreal Engine 4 in a similar way. Software required: Unreal Engine 4.6.1,Photoshop CS5, Maya 2012, nDo2, xNormal, ZBrush 4R4.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sCreating Rock Structures for Games in ZBrush and Unreal Engine- 2h 11m
—Using References and Understanding Construction 6m 49s
—Creating a Base Mesh 3m 8s
—Sculpting in ZBrush 7m 55s
—Sculpting Detail in ZBrush 3m 23s
—Finalizing Sculpt in ZBrush 4m 55s
—Decimating and Polishing in ZBrush 8m 13s
—Cleaning the Decimated Mesh 5m 42s
—Finalizing Low Poly Mesh and UVs 11m 0s
—Baking Maps in Xnormal 5m 20s
—Sculpting Larger Rocks in ZBrush 10m 13s
—Creating and Combining Larger Structures in ZBrush 3m 48s
—Using Ndo2 to Make Maps 8m 4s
—Adding Normal Variation 6m 20s
—Creating a Tiling Albedo 2m 54s
—Importing Assets and Textures into Unreal Engine 6m 27s
—Adding and Controlling Detail Normals 8m 52s
—Adding Edge and Color Control 12m 7s
—Creating World Based Texture Scaling 12m 3s
—Reviewing Our Rock Structures 4m 2s