Design Patterns in Swift: Creational

Pluralsight
Course Summary
Swift 3.0 brings major improvements and additions to the core language and Standard Library. This course is an overview of the creational design patterns and the way they are used using Swift 3.0, Apple's popular programming language.
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Course Description
Software design patterns are standard, proven ways to solve various problems programmers encounter. In this course, Design Patterns in Swift: Creational, you'll learn about the creational patterns using UML diagrams and practical Swift code examples. You'll begin the course with an introductory module about the history of design patterns, the values they provide, and their limitations. A brief Unified Modeling Language Primer will introduce the concepts and the diagrams used throughout this course. Next, you'll jump right into the creational patterns, which will feature the Singleton first. You'll explore thread safety using Grand Central Dispatch, generics, and readers. Then, you'll discover the Prototype pattern and concepts like the cloning of value and reference types, the difference between shallow and deep copying of objects, and under-the-hood optimizations like the copy-on-write. Finally, you'll learn the Builder pattern followed by the Factory Method design pattern. By the end of this course, you will be better prepared to implement creational design patterns in Swift.
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Course Syllabus
Course Overview- 1m 38s
—Course Overview 1m 38sIntroduction & Prerequisites- 15m 55s
—Course Overview 1m 7s
—History of Design Patterns 1m 41s
—Design Patterns: Values and Limitations 1m 49s
—Prerequisites 0m 55s
—UML Primer: Overview 1m 9s
—Class Diagrams 1m 39s
—UML Relations 3m 57s
—Sequence Diagrams 2m 14s
—Design Patterns: Classification 1m 20sSingleton- 13m 28sPrototype- 20m 45sBuilder- 7m 45sFactory Method- 9m 36sAbstract Factory- 9m 21s