Throughout this Unity tutorial, we'll learn the essentials of using custom inspectors in Unity to give us greater control over how we work with our game components. We'll start with the basics of how to draw GUI controls in the inspector. We'll then move on to learning skills such as how to track changes made to our components, support undoing, multi-editing, and many more. By the end of this Unity training you'll have the knowledge you need for much greater control over your game's components and how you configure and interact with them as a designer. Software required: Unity 4.5, Monodevelop.