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Creating Custom Inspectors in Unity

Course Summary

Throughout this Unity tutorial, we'll learn the essentials of using custom inspectors in Unity to give us greater control over how we work with our game components. Software required: Unity 4.5, Monodevelop.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 7s

    —Introduction and Project Overview 1m 7s
    Creating Custom Inspectors in Unity
    - 1h 42m

    —Creating an Empty Custom Inspector 9m 12s
    —Anatomy of a Custom Inspector 4m 48s
    —Drawing Our First Control 6m 25s
    —Drawing Numeric Fields 9m 58s
    —Handling Changed Values 3m 41s
    —Undoing Changes 6m 57s
    —Using Serialized Objects and Properties 6m 24s
    —Exposing Private and Protected Fields 8m 57s
    —Looping Through Properties 6m 2s
    —Supporting Multi-editing 10m 0s
    —Manipulating Serializedproperty Values 8m 30s
    —Additional Control Types and Guicontent 6m 56s
    —Adding Icons with Guicontent 9m 53s
    —Adding Controls and Tooltips Without a Custom Inspector 4m 44s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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