Creating Custom Inspectors in Unity

Pluralsight
Course Summary
Throughout this Unity tutorial, we'll learn the essentials of using custom inspectors in Unity to give us greater control over how we work with our game components. Software required: Unity 4.5, Monodevelop.
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Course Description
Throughout this Unity tutorial, we'll learn the essentials of using custom inspectors in Unity to give us greater control over how we work with our game components. We'll start with the basics of how to draw GUI controls in the inspector. We'll then move on to learning skills such as how to track changes made to our components, support undoing, multi-editing, and many more. By the end of this Unity training you'll have the knowledge you need for much greater control over your game's components and how you configure and interact with them as a designer. Software required: Unity 4.5, Monodevelop.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sCreating Custom Inspectors in Unity- 1h 42m
—Creating an Empty Custom Inspector 9m 12s
—Anatomy of a Custom Inspector 4m 48s
—Drawing Our First Control 6m 25s
—Drawing Numeric Fields 9m 58s
—Handling Changed Values 3m 41s
—Undoing Changes 6m 57s
—Using Serialized Objects and Properties 6m 24s
—Exposing Private and Protected Fields 8m 57s
—Looping Through Properties 6m 2s
—Supporting Multi-editing 10m 0s
—Manipulating Serializedproperty Values 8m 30s
—Additional Control Types and Guicontent 6m 56s
—Adding Icons with Guicontent 9m 53s
—Adding Controls and Tooltips Without a Custom Inspector 4m 44s