Houdini VFX for Games
Have you ever tried to create an explosive effect for a game engine, and not had a clue where to start? In this course, you'll learn how to create all the content needed to create an explosion effect in Unreal 4. Software required: Houdini 15 and up, Photoshop, and Unreal Engine 4.
Have you ever tried to create an explosive effect for a game engine, and not had a clue where to start? This course, Houdini VFX for Games, will guide you through the entire process using the powerful procedural nature of Houdini and Unreal Engine. First, you'll be creating the textures for your in-game sprites. Next, you'll create debris in a way that allows you to use it repeatedly and uniquely. Finally, you'll add all the extras to sell the effect, like decals, camera shake, and a shockwave. When you're finished with this course, not only will you have gained a deeper understanding of timing and the importance of telling a story with visual effects, but you'll have planted the seed for future endeavors into Houdini based proceduralism. Software required: Houdini 15 and up, Photoshop, and Unreal Engine 4.
Course SyllabusCourse Overview- 1m 29s
—Course Overview 1m 29sCreating a Looping Smoke Texture- 35m 7s
—Creating a Smokepillar 7m 21s
—Setting up a Cache 4m 54s
—Looping the Cache 6m 2s
—Fading the Edges 6m 37s
—Shading and Rendering 6m 37s
—Creating the Texture Atlas 3m 33sTesting the Texture in Unreal Engine 4- 19m 6sCreating an Explosive Material- 29m 27sCreating a Shockwave- 28m 55sAdding Debris- 40m 51sBurning the Ground- 20m 29sFinishing the Effect- 29m 37s