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Professional Series: Creating Character Variation with Texture Maps

Course Summary

In this course, we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. Software required: Maya 2012, ZBrush 4R3, TopoGun.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 9s

    —Introduction and Project Overview 1m 9s
    Professional Series: Creating Character Variation with Texture Maps
    - 1h 28m

    —Setting the Stage 3m 2s
    —Beginning the Character Sculpts 9m 18s
    —Creating Facial Variation 7m 28s
    —Sculpting the Hair 9m 10s
    —Kit Bashing the First Character 6m 23s
    —Using Shadowbox to Detail the Jersey 8m 44s
    —Repurposing Geometry 10m 54s
    —Painting the Characters 13m 46s
    —Baking Maps in Topogun 7m 2s
    —Creating Specular Maps 5m 38s
    —Setting up Materials 6m 55s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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