Creating a Game-Ready Sci-Fi Environment in Maya
Pluralsight
Course Summary
In this Maya tutorial we will learn how to create a game-ready environment. Software required: Maya 2013, Mudbox 2013, Photoshop 2013.
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Course Description
In this Maya tutorial we will learn how to create a game-ready environment. Throughout these lessons we will develop an environment that is both visually appealing and developed using efficient techniques. From concept art to a game-engine-ready environment, we will go through the entire process while learning proven tips and tricks along the way. Some textures used in this course sourced from http://www.mayang.com/textures Software required: Maya 2013, Mudbox 2013, Photoshop 2013.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sCreating a Game-Ready Sci-Fi Environment in Maya- 2h 20m
—Blocking out Room 12m 47s
—Blocking out Ceiling 12m 54s
—Detailing the Door 13m 49s
—Detailing the Ceiling 13m 49s
—Detailing the Floor 15m 33s
—Efficient High-poly Techniques for the Door 8m 1s
—Efficient High-poly Techniques for the Wires 11m 11s
—Unwrapping Similar Elements 10m 50s
—Efficiently Unwrapping the Layout 10m 38s
—Baking Occlusion Maps 7m 47s
—Baking Normal Maps 10m 51s
—Next Generation Texturing 12m 26s