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Deep Compositing Techniques in V-Ray and NUKE

Course Summary

In this V-Ray tutorial, we'll use deep EXR renders to create a hovercraft landing in a garden area. Software required: Maya 2015, NUKE 9X, V-Ray 3.0 for Maya.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 58s

    —Introduction and Project Overview 0m 58s
    Deep Compositing Techniques in V-Ray and NUKE
    - 2h 47m

    —Setting up NUKE with Root Structure Protocol 5m 35s
    —Tracking and Solving the Plate Shot 4m 0s
    —Refining the Camera Solve 3m 31s
    —Orientation and Export of Camera Solve 4m 6s
    —Importing the Camera Solve into Maya 5m 31s
    —Setting the Project in Maya 3m 35s
    —Setting up the Ground Plane and Render Globals 5m 53s
    —Linear Workflow Setup for the Image Plane 5m 45s
    —Setting up the Material Wrapper in V-Ray 9m 49s
    —Creating Chrome Balls for Material Wrapper Diagnostics 2m 57s
    —Setting up the Image Plane Projection for the Material Wrapper 2m 22s
    —Single Frame Projection for Material Wrapper 4m 27s
    —Setting up or V-Ray Dome Light 5m 11s
    —Expanded Upon the GI Features of the Material Wrapper 9m 12s
    —Capturing Reflections Using the Material Wrapper 4m 55s
    —Building out the Garden Geometry 8m 25s
    —Applying the Hovercrafts 7m 28s
    —Setting up Our Hovercraft Render Layer 5m 19s
    —Adding Render Elements to Our Hovercraft Render Layer 9m 56s
    —Setting up and Optimizing Our Ground Render Layer 5m 7s
    —Importing Our Deep Renders Back into NUKE 4m 29s
    —Building Our Beauty Color Pass Information 5m 39s
    —Adding Our Ground Shadow Onto Our Plate Shot 5m 37s
    —Introduction to Deep in NUKE 6m 12s
    —Using Diagnostics for Deep Renders 5m 43s
    —Color Correcting in Deep 5m 40s
    —Introduction to the Deepcrop Node 6m 17s
    —Adding Multilayer Light Wraps to the Scene 5m 3s
    —Adding Glows to the Hover Panels 5m 15s
    —Color Correcting Our Final Shot 3m 31s
    —Final Tweaks and Quicktime Render 0m 30s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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