Designing VEX Driven Digital Assets in Houdini
Pluralsight
Course Summary
Understanding of VEX and mathematics can really bring your Houdini skills to the next level. In this course, you will learn how to build an asset that depends on both. Software required: Houdini.
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Course Description
One of the skills that separate a great Houdini artist from a good one is thorough knowledge of VEX. It opens up a whole new world of possibilities in terms of asset building. When you notice that Houdini doesn't provide you the nodes you need, you can craft them yourself. In this course, Designing VEX Driven Digital Assets in Houdini, you will combine mathematics and VEX in order to build a tree generation asset that is useful for both personal projects and production work. First, you will build a proof of concept setup that shows that the idea works, but it is missing many features at this point. Next, you'll take the proof of concept further and create a working asset with a proper user interface. Finally, you will add some more features to make the tree look more realistic. When you're finished with the course you will understand VEX a lot better and also know how to use various mathematics concepts to your advantage. Software required: Houdini.
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Course Syllabus
Course Overview- 1m 48s
—Course Overview 1m 48sCreating the Foundation of the Asset- 31m 54s
—Looking at References and Planning the Asset 2m 35s
—Building a Simple Trunk for the Tree 4m 22s
—Creating a Basic Point Scattering Tool 9m 17s
—Improving the Point Scattering Tool 7m 20s
—Creating the Second Level of Branches 8m 18sAdding Gravity and Noise- 27m 31sMaking It Iterative- 31m 4sTurning It into a Digital Asset- 44m 22sMeshing the Branches- 27m 21sGenerating Leaves- 35m 17sUsing Your Asset and Conclusion- 30m 40s