Accelerating the Face-rigging Process in Maya

Pluralsight
Course Summary
In this Maya tutorial, we'll explore node-centric, pose-based deformers as drivers for corrective blend shapes. Software required: Maya 2015, abAutoRig 6.0.3.
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Course Description
In this Maya tutorial, we'll explore node-centric, pose-based deformers as drivers for corrective blend shapes. We'll learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel, as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. By the end of this Maya training, you'll have learned new strategies for completing the rigging process quickly and efficiently. Software required: Maya 2015, abAutoRig 6.0.3.
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Course Syllabus
Introduction and Project Overview- 1m 3s
—Introduction and Project Overview 1m 3sAccelerating the Face-rigging Process in Maya- 4h 30m
—Creating a Face Controller 4m 38s
—Adding Attributes to the Face Controller 7m 34s
—Rigging the Eyelids 10m 44s
—Finishing the Eyelids 10m 18s
—Controlling the Jaw with SDK 7m 40s
—Continuing to Control the Jaw 9m 45s
—Modeling Corrective Blend Shapes 11m 0s
—Continuing Corrective Blend Shape Modeling 11m 1s
—Mirroring Blend Shapes 5m 40s
—Creating a Pose Reader 11m 26s
—Using ekPoseReader.pyc 11m 8s
—Creating Locator Drivers 7m 37s
—Preparing for Facial Expression 11m 0s
—Applying a Single Skin Mesh 7m 41s
—Sculpting Expressions 10m 59s
—Creating the Eyebrows 11m 48s
—Finishing the Eyebrows 11m 29s
—Sculpting the Mouth 9m 16s
—Separating the Lip Shapes 9m 30s
—Creating Complicated Lip Shapes 8m 8s
—Sculpting Miscellaneous Details 8m 11s
—Sending the Sculpts to Maya 12m 27s
—Creating Pupil Blend Shapes 8m 25s
—Modeling the Tongue Blend Shapes 11m 42s
—Controlling Blend Targets 11m 13s
—Creating Lip Twist Blend Shapes 11m 49s
—Connecting the Ear, Pupil, and Tongue Shapes 9m 5s
—Finishing the Rig 9m 11s