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Maya Modeling Techniques: Automotive

Course Summary

Learn a production workflow to automotive modeling and a multitude of techniques that can be used for film, games, commercials, and car design with 10 hours of project-driven training. Software required: Maya 8 or higher (Maya 8.5 required for project files).

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    Course Syllabus

    Introduction and Project Overview
    - 1m 28s

    —Introduction and Project Overview 1m 28s
    Maya Modeling Techniques: Automotive
    - 9h 45m

    —Overview of Project Techniques 2m 2s
    —Drawing out Significant Curves Along Body (Part 1) 10m 31s
    —Drawing out Significant Curves Along Body (Part 2) 8m 16s
    —Drawing out Significant Curves Along Body (Part 3) 12m 8s
    —Drawing out Significant Curves Along Body (Part 4) 19m 58s
    —Modifying Curves to Prepare for Surface Creation 14m 44s
    —Creating NURBS Panels from Curves (Part 1) 12m 29s
    —Creating NURBS Panels from Curves (Part 2) 11m 57s
    —Converting Panels to Polygons 7m 27s
    —Building Large Scoop on Side of Car 12m 31s
    —Modeling Lower Scoops 8m 55s
    —Adding Subd Resolution to Door and Side Panels (Part 1) 10m 46s
    —Adding Subd Resolution to Door and Side Panels (Part 2) 13m 44s
    —Adding Subd Resolution to Door and Side Panels (Part 3) 7m 25s
    —Adding Some Thickness to Bottom of Body 6m 12s
    —Extracting Headlight Cover and Well 11m 53s
    —Cutting out Body Panels 14m 57s
    —Adding Thickness to Body Panels 11m 18s
    —Continuing to Add Thickness to the Body Panels 14m 20s
    —Cutting out the Headlight Panel 16m 19s
    —Extruding in Scoops on the Front End 14m 32s
    —Building out the Bottom of the Bumper 7m 3s
    —Mirroring the Front End 3m 59s
    —Building the Grill 10m 58s
    —Mirroring Back End and Bridging the Gaps 8m 38s
    —Filling in Back End Geometry 8m 53s
    —Drawing out Edges to Prepare for Extrusion 4m 41s
    —Extruding in Sections of the Back End 20m 4s
    —Adding Subd Resolution to Back End 9m 49s
    —Creating Hood Geometry 7m 36s
    —Cutting out the Hood 4m 3s
    —Adding Thickness to the Hood Geometry 6m 16s
    —Building Scoop into Hood and Adding Resolution 7m 39s
    —Modeling Trunk 5m 0s
    —Adding Trunk Detail 3m 1s
    —Adding Pieces to the Side of the Trunk 1m 29s
    —Attaching the A-pillar to the Roof and Cutting out the Door 11m 45s
    —Adding a Scoop to the Roof 12m 50s
    —Modeling the B-pillar 4m 42s
    —Adding Thickness and Resolution to Side Pieces 6m 17s
    —Building Window Geometry Using Existing Curves 6m 53s
    —Adding Circular Detail to B-pillar 9m 5s
    —Building the Headlights 13m 1s
    —Adding a Spoiler 10m 23s
    —Building Taillights and Rear Panels 8m 52s
    —Adding Detail to Exhaust Panel and Adding Pipes 12m 41s
    —Modeling the Bottom Piece for the Back End 6m 5s
    —Adding the Fins 11m 59s
    —Fitting the Windshield and Backlight into the Car 5m 25s
    —Starting the Backlight Vent Housing 5m 5s
    —Finishing out the Backlight Vent by Adding Slats 10m 6s
    —Building a Tire and Rim 11m 14s
    —Modeling the Wheel's Spokes 13m 36s
    —Building the Brake Disc and Caliper 9m 38s
    —Mirroring Panels and Wheels 3m 5s
    —Building an Undercarriage 11m 32s
    —Modeling the Side Mirrors 11m 55s
    —Adding Windshield Wipers and Reflectors 18m 29s
    —Setting up HDR Lighting 8m 40s
    —Using mental ray Shaders to Create a Realistic Look 10m 30s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations Community

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